3D Studio MAX basics
© elementa:resVirtual worlds, fantastic landscapes and surroundings or the visualization of complicated technical processes, these are exactly the tasks, for which 3D studio Max the production tool is.
Conditions
Windows basic knowledge as well as the basics of common DTP programs like photoshop and illustrator should exist. Spatial understanding!
Course Objective
Review the possibilities of the software package. Important work steps and methods to produce a 3D production.
Content
- Basics
- 3D Work on a computer
- The work steps for a 3D Production
- Alternative to 3D Studio MAX (a Product overview)
- User Interface
- The windows and their options
- The axes of the world. Navigation in the views
- The tool bar and object construction
- The salt in the soup. The modifiers.
- Modelling - the object behind bars. The Raster model as a basis of a 3D object.
- Basic objects as a start position
- Modeling techniques using modifiers
- UnDo and modifier stack.
- Texturing
- The Raster get a skin. Fundamental procedures
- From joiner to stonemason. The Textur editor
- The properties of a surface
- Procedural or bitmap texture. Advantages and disadvantages
- Lighting
- Placed into the right light. Light types and their influence on the scene
- The light types options
- Volumetric lights
- Projection lights
- Illumination of a scene
- Rendering
- The Rendering. The true reason for a fast computer.
- Working Procedures of the Renderers.
- Output formats. Tips and tricks
Duration
3 day course




